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Complete parity list

A breakdown of changes Betafied makes to match Java Beta 1.7.3 on Bedrock, covering rendering, world generation, player mechanics, and era quirks.

Rendering & Visuals

Textures, colormaps, and rendering rules restored to match Java Beta 1.7.3.

FeatureBetafied behaviour
Grass colormapReplaced with Beta's original grass.png colormap, giving biomes their classic muted-green tones.
Foliage colormapReplaced with Beta's original foliage.png, restoring classic leaf tints across biomes.
Dry foliage colormapReplaced with Beta's original dry_foliage.png for classic desert foliage tinting.
Sky colourTemperature-based sky tinting applied per biome, matching Beta's climate-driven sky gradient.
CloudsUses the original Beta clouds.png texture on 3D clouds.
Sun textureUses the original Beta sun sprite.
Moon textureUses Beta's single full-moon sprite without modern moon phases.
Block-breaking crackAll ten crack stages use Beta's original destroy textures (destroy_stage_0 through destroy_stage_9).
Underwater tintFull-screen blue overlay applied while submerged, recreating Beta's solid water tint.
Classic fogRestores Beta's view-distance fog in the Overworld.
Dense Nether fogRestores thick classic red fog throughout the Nether.
Entity lightingMobs use classic flat lighting, matching Beta's uniform entity shading.
First-person item holdingRestores Beta's lower, right-aligned hand positioning and swing arc.
Block texturesBeta 1.7.3 textures for cobblestone, gravel, brick, sponges, and other blocks that changed after Beta.
Chest modelClassic single-latch chest model and texture.
Sign textureClassic sign plank texture restored.
Pumpkin overlayClassic pumpkin-face overlay texture restored when wearing a carved pumpkin.
Flipbook animation steppingAnimated water, lava, and fire textures disable frame interpolation, producing authentic stepped frame-by-frame animation matching Java Beta 1.7.3 rather than smooth modern blending.
Fast-graphics leaf texturesLeaf textures switch to clean-room opaque black backgrounds in Fast graphics mode, replicating Java Beta's non-transparent leaf canopy rendering.
Leaf shading & ambient occlusionLeaf blocks feature flatter Beta-style shading with reduced ambient occlusion and directional face shading across bottom and side faces.
Entity blob shadowsAuthentic circular dark blob shadows projected under mobs and players, replacing dynamic or absent Bedrock shadows.
Light source face dimmingTorches, glowstone, fire, and lava feature authentic directional face dimming on side faces rather than uniform full-bright faces.
Sand shading & ambient occlusionDarker sand shading and ambient occlusion tuned to seamlessly match sandstone.
Deterministic texture alignmentBlock textures enforce deterministic alignment across all faces, eliminating randomized texture rotations.
Fence directional lightingDirectional lighting is removed from fences to eliminate vertical shading seams.
Sign shadow eliminationEntity shadows are disabled on sign faces to eliminate artificial darkening behind written text.
Classic death screen & cameraJava Beta death sequence featuring the classic red gradient overlay, Game over! title, narrowing 70° FOV camera, player death flop animation, smoke puff, and lethal hit sound, with the HUD visible underneath.

Entity Models

Entity models and textures restored to their Beta 1.7.3 appearance.

  • Cow, pig, sheep, chicken: classic low-poly models with Beta UVs and textures.
  • Wolf / dog: classic model with red collar when tamed.
  • Squid: classic eight-tentacle model and texture.
  • Creeper: classic texture without modern charge aura tweaks.
  • Skeleton: classic bare-bone model without equipment rendering.
  • Zombie: classic player-based model and textures with no equipment rendering.
  • Spider: classic geometry and dark brown texture.
  • Slime: classic translucent cube; splits into smaller slimes on death.
  • Ghast: classic nine-tentacle model and textures.
  • Zombie Pigman: classic model holding a golden sword.
  • Arrow: classic thin-shaft projectile model.
  • Fishing hook: classic hook entity model.
  • Snowball: classic projectile model.
  • Minecart: classic open-box model, including chest and furnace minecart variants.
  • Boat: classic five-plank open boat model.
  • Egg: classic thrown egg model.
  • Entity blob shadows: authentic circular dark shadows beneath all mobs and players.

Player Mechanics

MechanicBetafied behaviour
SprintingRemoved. Players move at Beta's fixed walking speed.
HungerRemoved. The hunger bar is hidden, hunger never depletes, and sprint-exhaustion does not exist.
Natural regenerationDisabled. Health only recovers by eating food.
Food healingEating food restores health instantly: apple +4, bread +5, cookie +1, raw fish +2, cooked fish +5, golden apple +20 (full heal), raw porkchop +3, cooked porkchop +8, mushroom stew +10.
Eating capYou cannot eat when already at full health (except golden apples, which can always be eaten).
Offhand slotDisabled. Items placed in the offhand return to the main inventory immediately.
Experience (XP)Disabled. The XP bar is hidden, and mobs or smelting do not award experience.
Build height limit128 blocks (Y=128). Placing blocks at or above Y=128 is prevented.
Dig depth limitDigging below Y=0 in Survival mode is prevented, matching Beta's bedrock floor.
Log strippingStripping logs with an axe is disabled.
Path creationCreating dirt paths with a shovel is disabled.
Ceiling buttons/leversButtons and levers cannot be placed on the underside of blocks.
Bone meal on grassSpreads short grass without growing post-Beta tall flowers or ferns.
Punch-to-toggle doorsWooden doors can be opened and closed by punching (left-clicking) them with any held item or bare hands.
Bed-less respawnPlayers dying without an active bed respawn at the world spawn recorded on world creation (or at their death position if unrecorded), avoiding void falling death loops, and face south upon respawn.
Death drop scatterInventory and armour scatter around the player upon death using classic Beta throw velocity and spread.
Herobrine encountersRare atmospheric sightings with an eight-hour minimum cooldown between encounters (averaging approximately once per in-game day).

Combat

MechanicBetafied behaviour
ShieldsRemoved. Shields do not exist in the pack.
Armour protection formulaArmour protection scales linearly with remaining durability: ((points - 1) × durabilityRemaining) ÷ durabilityMax + 1, capped at 20.
Armour point values by slotHelmet and boots provide 3 points each; chestplate provides 8; leggings provide 6. Values are identical across leather, gold, chain, iron, and diamond.
Armour mitigation formulaUses Beta's integer remainder accumulation, carrying fractional damage over across successive hits.
Armour durability damageArmour loses one durability point per hit taken, including falls, fire, and lava.
Armour break soundPlays the classic random.break sound when a piece shatters.
Post-Beta armourNetherite and turtle helmets provide zero protection in the damage formula.
Rapid-fire bowArrows fire instantly on click with no draw time, matching Beta's bow mechanics.
EnchantingRemoved. No enchanting tables, anvils, or enchanted gear exist.
Potions & brewingRemoved. Brewing stands and potions do not exist.

Block Placement & Mechanics

Block / mechanicBetafied behaviour
StairsClassic four-direction placement only. No upside-down stairs or corner states.
SlabsBottom-half placement only. Top slabs cannot be placed.
Double slabsPlacing two matching slabs (stone, cobblestone, sandstone, wooden) on top of each other merges them into an authentic classic double slab block occupying the lower block space.
Wooden slab propertiesWooden slabs use stone-slab break and step sounds and are immune to fire, mirroring Java Beta's stone-derived slab behavior.
LogsVertical placement only (no horizontal log rotation).
FencesCrafted from six sticks (not planks). Connects only to other fences.
Fence gateDoes not exist in Beta 1.7.3.
DoorsCan only be placed on the top face of a solid block, do not stack in inventories, and break into single items when their support is mined.
Double chestsAdjacent chests merge into a 54-slot double chest; chests obey Beta pairing rules (cannot merge with an existing double chest) and cannot open if blocked above.
Farmland trampling (walking)Walking across farmland has a chance to turn it into dirt. Sneaking prevents trampling.
Farmland jumpingJumping onto farmland does not trample crops, matching Beta mechanics.
Crop trampling dropsTrampled mature wheat drops wheat and seeds; immature crops drop seeds only.
Mob tramplingWalking mobs trample farmland.
Fence trickA fence placed directly beneath farmland prevents walking trample from above.
Instant bone meal on wheatBone meal instantly grows wheat to full maturity.
CakeSix-slice cake healing 3 HP per bite. Does not make eating sounds, and cannot be consumed at full health.
Sign placementPlaces classic signs only; standing signs turn to match the placing player's orientation (Beta ItemSign), and signs cannot be placed against interactive door or trapdoor hinges.
Extended pistonsPiston heads remain intact and correctly attached across chunk load and unload boundaries without breaking.
Crafting table hardnessWorkbench hardness is set to 2.5, matching chests and authentic Beta mining time.
Bedrock floor heightIrregular bedrock layer generated between Y=0 and Y=4.

Tool Quirks & Historical Bugs

These are features, not bugs

Beta 1.7.3 had several unintended tool–block interactions that players came to love (and hate). Betafied restores them faithfully.

QuirkHow it works in Betafied
Swords break wooden stairs fasterSwords break wooden stairs faster than axes, reproducing Beta's tool-speed bug.
Swords break cobwebs fastestSwords break cobwebs faster than shears or other tools.
Swords break leaves fasterSwords break leaf blocks faster than bare hands or axes.
Swords break wool fasterSwords break wool faster than other tools (useful before acquiring shears).
Swords break pumpkins fasterSwords break pumpkins and jack-o'-lanterns faster than axes.
Redstone ore mining is slowMining redstone ore with a pickaxe is intentionally slow, matching Beta speeds.
Stairs drop planksBreaking wooden stairs drops oak planks instead of the stair block.
Sheep drop wool when punchedPunching a sheep drops 1–3 wool blocks without needing shears.
Bare-hand block speedsHolding a sword breaks non-tool blocks roughly 15% faster than bare hands.

World Generation

FeatureBetafied behaviour
Biome setForest, Plains, Desert, Taiga, and Swampland only, with Rainforest and Seasonal Forest in the climate map. All post-Beta biomes are absent.
Biome temperature / humidity noiseClassic 2D temperature and rainfall noise drives biome placement, producing large, smooth transitions.
Gravel beachesClassic gravel beaches generate along coastlines alongside sand beaches.
Ocean and river floorsClassic dirt, sand, and gravel underwater floors without modern seagrass or kelp.
Classic treesOak and birch trees use classic shapes. Large jungle trees, dark oak, and mangroves do not generate.
FlowersOnly roses and dandelions generate naturally. Modern flowers, tall plants, vines, and glow lichen do not generate.
Fallen treesFallen logs do not generate.
Ore: coal20 attempts per chunk, veins up to 16 blocks, Y=0–128.
Ore: iron20 attempts per chunk, veins up to 8 blocks, Y=0–64.
Ore: gold2 attempts per chunk, veins up to 8 blocks, Y=0–32.
Ore: redstone8 attempts per chunk, veins up to 7 blocks, Y=0–16.
Ore: diamond1 attempt per chunk, veins up to 7 blocks, Y=0–16.
Ore: lapis lazuli1 attempt per chunk, veins up to 6 blocks, centred around Y=16 via triangle distribution.
Emerald & copper oreGeneration disabled.
Ore veins in stone onlyOres only generate inside stone, preventing veins from cutting through surface dirt or sand.
VillagesDisabled.
StructuresNo post-Beta structures (desert temples, jungle temples, witch huts, etc.) generate.
Nether biomesClassic netherrack, lava oceans, soul sand, and gravel. Modern Nether biomes, quartz, ancient debris, and post-Beta mobs are absent.
Terrain cleanupLoaded chunks are scrubbed of modern blocks or features that slip through generation.

Items & Crafting

Item / systemBetafied behaviour
Crafting tableCustom workbench recipe set limited to Beta 1.7.3 items.
Fence recipeSix sticks in two rows of three.
Book recipeThree paper in a vertical column, requiring no leather.
Stone button recipeCrafted with 1 stone. Wooden buttons do not exist.
Mushroom stew recipeRed mushroom above brown mushroom above bowl, shaped vertical.
Bookshelf recipeThree paper books in the middle row with wooden planks above and below.
Uncraftable modern itemsFence gates, wooden buttons, iron bars, glass panes, anvils, and brewing stands are uncraftable.
CharcoalProduced by smelting logs in a furnace; crafts classic torches.
Custom logs as fuelLog variants burn for 15 seconds in furnaces, matching classic fuel values.
Raw copper drop conversionMining copper ore drops cobblestone instead of raw copper.
Terracotta conversionAny terracotta found in terrain converts to sandstone.
Modern item cleanupPost-Beta items that enter player inventory are removed or converted.
Post-Beta dye conversionModern dyes convert to classic items (bone meal, ink sacs, lapis lazuli, cocoa beans).
Packed and blue iceConverts to regular ice in inventory.
Post-Beta flower conversionModern flower variants convert to roses when picked up.
Nuggets disabledGold nugget and iron nugget crafting recipes are disabled.
Cut sandstone disabledCut sandstone recipe is disabled; only classic smooth sandstone exists.
Unstackable utility itemsOak signs, buckets, and cakes are unstackable (stack size 1), enforcing authentic Beta inventory management.
Single door crafting yieldCrafting wooden or iron doors yields 1 door per recipe (rather than modern Bedrock's 3 doors).
Inventory 2×2 grid craftingBasic recipes (logs to planks, torches, sandstone, jack-o'-lanterns, furnace minecarts) craft in the 2×2 player grid; complex recipes are restricted to the 3×3 crafting table.
Bucket mechanicsEmpty buckets collect liquid source blocks and milk cows, functioning as authentic single-use liquid carriers without stacking.
Drop conversion splittingMined or converted items that exceed maximum stack sizes automatically split into valid stack-sized ground entities.
Raw ore ground conversionRaw iron and gold dropped on the ground convert into single classic ore blocks (1:1 drop ratio).
Sugar cane drop retentionSugar cane harvesting preserves item identity during item normalization sweeps.

Mobs

Mob / systemBetafied behaviour
Passive mob panicCows, pigs, sheep, and chickens flee and hop erratically when attacked.
Passive mob water hopAnimals hop repeatedly when in water, recreating classic swimming physics.
Sheep punchingPunching a sheep drops 1–3 wool and shears the mob.
Sheep shearingShearing drops 1–3 wool.
Dyed sheep death dropSheep drop their dyed wool colour on death.
Zombie dropsZombies drop feathers instead of rotten flesh, matching Beta 1.7.3.
Animal spawn conditionsClassic mob spawning conditions for plains and desert biomes.
Zombie Pigman equipmentZombie pigmen spawn holding a golden sword.
Mob speeds and hitboxesMovement speeds and collision dimensions match Beta 1.7.3 values.
Mob movement pacingAll mob walking speeds are scaled down to match Java Beta's slower, deliberate movement pacing.
Creeper chase & attackCreepers pursue players without dealing melee contact damage; damage is inflicted exclusively via their explosion.
Pig loot tablesPigs drop a maximum of 2 raw porkchops; saddled pigs drop their saddle on death.
Zombie retaliationZombies reliably turn and retaliate against players and hostile attackers.
Wolf mechanicsModern wolf breeding, collar dyeing, and leashing are disabled, restoring classic tamed dog behavior.
Absent mobsEndermen, cave spiders, silverfish, blazes, witches, villagers, and iron golems do not exist in the pack.

Inventory & HUD

  • Hunger bar and XP progress bar hidden.
  • Offhand slot disabled; items placed in it return to the main inventory.
  • Classic inventory shift-clicking behavior.
  • No armor trim slots, bundle slots, or smithing table interfaces.
  • HUD displays Betafied armor ratings rather than Bedrock's modern armor bar.
  • Utility items like doors, buckets, signs, and cakes do not stack in inventories or chests.
  • The classic red death screen preserves visible hearts, hotbar, and crosshair behind the game-over dialog.

Environment & World Rules

RuleBetafied behaviour
World heightBuilding capped at Y=128, matching Beta's world ceiling.
World depthBedrock floor at Y=0; digging below is blocked in Survival.
Natural regenerationDisabled globally.
Nether iceIce does not melt in the Nether.
Dimension boundariesThe End dimension does not exist (no strongholds or End portals).
Leaf decayDecaying leaves drop saplings, but never apples or sticks (apple drops were added in Beta 1.8).
FishingClassic fishing hook with Beta-era catch tables.
Nether portalNether portals link between the Overworld and the Nether.
World spawn & respawn orientationPlayers respawn facing south, anchored to the world spawn recorded on initial world creation.

Architecture Notes

Script performance

Background tasks like chunk scrubbing and inventory cleanup are batched across game ticks to maintain high framerates and prevent lag spikes.

  • Background maintenance jobs run with configured tick budgets to prevent stalling.
  • Inventory normalization ensures modern items do not persist in player inventories.
  • Scrubbing and migration systems are scoped strictly to vanilla identifiers so third-party addons are unaffected.
Want to go deeper?

The full source code, recipes, and textures are open-source on GitHub. The CHANGELOG.md tracks updates across every release.

Categories: Reference Parity