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World & biomes

Betafied reproduces Beta 1.7.3 terrain generation through custom Bedrock biomes and surface rules, restoring classic terrain shapes, gravel beaches and biome distribution without modern additions.

How the terrain is made

Betafied uses custom biomes with classic Beta biome temperature and humidity noise, original surface rules such as gravel beaches, classic foliage colormaps, and authentic tree features.

Classic biomes

Spawn in and you will find the recognisable pre-1.8 biome set rather than modern terrain:

  • Rainforest: dense, tall trees and humid vegetation.
  • Seasonal forest: dense oak trees.
  • Forest: standard oak and birch woodland.
  • Plains: open grassland with occasional trees.
  • Desert: sand dunes, cacti and dead shrubs.
  • Taiga: snowy terrain with pine trees.
  • Tundra: open, flat snowy plains.
  • Swampland: shallow water and clay deposits.
  • Ocean and gravel beach: classic gravel coastlines.

What you will not find

FeaturePresent?Notes
Gravel beachesYesClassic coastlines, not sand everywhere.
NPC villagesNoVillages arrived in Beta 1.8.
Desert temples, jungle templesNoAdded in 1.0+.
Modern biomes (mesa, savanna, ice spikes)NoPart of the later biome overhaul.
Same world, three ways

This generation applies to any world running Betafied, including singleplayer. To play on a persistent shared world with this terrain, see joining the server.

Categories: World Generation