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Mobs

The Beta 1.7.3 mob roster is more compact than modern versions, with no Endermen, cave spiders, witches or villagers. Spawning rules rely strictly on darkness and surface light levels.

Hostile mobs

MobSpawnsCounter
ZombieDark areas and night surfaceBackpedal and swing; avoid groups.
SkeletonDark areas and night surfaceClose distance or fight from cover.
CreeperDark areas and night surfaceHit and retreat; keep them off your base.
SpiderDark areas; can climb wallsKill before it gets above you.
SlimeBelow y-level 40 in swamps undergroundClear small ones; they split when killed.
GhastThe NetherReflect fireballs or retreat to cover.
Zombie PigmanThe NetherNeutral unless attacked; attacking one angers nearby pigmen.

Passive mobs

MobDropsUse
CowLeatherArmor crafting and milk.
PigPorkchopYour best early cooked food.
Sheep1–3 woolBeds and building blocks. Punching drops wool; shears harvest up to 3 without hurting the sheep.
ChickenFeathersFletching arrows.
SquidInk sacsBlack dye.
WolfNoneTame with bones to make a guard dog.

Mobs that do not exist yet

  • Enderman: added in Beta 1.8.
  • Cave spider and silverfish: added in Beta 1.8.
  • Blaze, witch and villager: post-1.7.3.
  • Wither and other bosses: much later versions.

Spawn rules to exploit

  • Hostile mobs spawn only in dark areas with light level 7 or below.
  • Zombies and skeletons burn in daylight; a lit surface is safe by morning.
  • Mobs cannot spawn on slabs, glass or other non-opaque blocks.
Creepers are the real threat

Creeper explosions destroy blocks and damage players. Maintain lit perimeters and fencing around your base to keep creepers away from walls.

Categories: Gameplay Mobs